Internet and Mobile Association of India (IAMAI) will host first of its kind Gaming Summit and Expo in India called “GATO 2017- GAming for TOmorrow,” in association with Taj Rummy (India first and only platform powered by Artificial Intelligence). The summit, to be held on December 21 at The Leela Ambience, Gurugram, will see participation from key players belonging to the gaming industry. Noted speakers like Mr. Parieshit Maddishetty, Founder Taj Rummy, Mr. Ninad Chhaya, Co-Founder & COO, GoPhygital, Mr. Anuj Gupta – CEO, Gaussian Networks, Mr. Vatsal Thirani, Co Founder – FTR Poker, Mr. Andesh Bhatti, Founder – Rummy Central, Ajay Kulkarni, Chief Marketing Officer of Empower Labs will deliberate upon the future of Indian gaming industry including business potential, key challenges and role of augmented reality.
Unlike other conventions, GATO 2017 will be focussed on driving innovation in the gaming industry and will discuss ways to make gaming more acceptable and popular among masses. Besides striving to promote skill-based gaming in India, the event aims to create a platform to augment business development. Commenting on the Summit, Mr Pariekshit M, who is also the Chairman of the IAMAI Gaming Committee, said, “The gaming conference will promote the sector as one of the pillars for driving the Digital India dream, with the potential to generate sizeable revenue and employment opportunities. With local developer ecosystem, localised games, easy options for digital payments, and affordable technologies, the segment of online gaming is expected to get a mega boost in the coming years.”
A complete section at GATO 2017 will be dedicated to display of new technologies in Gaming, Mobile Games, Artificial Intelligence in Games, Affiliate/Email Marketers, OEMs, Startups, gaming products, Console games, publishers, brands, and ad networks. This innovative environment is intended to encourage healthy competition and bring together the 600+ delegates, and over 40+ exhibitors at the Summit. The gaming industry in India, including online gaming, is currently estimated to clock $1 billion by 2021.